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Post by Thomas on Jun 11, 2012 12:39:21 GMT -8
This is a guide how to build your character. While it may be pretty self explanatory the whole way through, there are key points that I'd like to point out, minute details as to how certain things work that may be misunderstood, etc. Also, this will act as a type of compilation as far as misc details that may have been missed before.
Name: what is the name of your character? Be detailed with a first, middle, and last name. You may never use the middle name, but it adds a realism to the character.
Age: how old is your character? This should make sense. it's highly uncommon that a 10 year old will be a master class mage. It would make more sense for a 16 year old to have progressed to that point, or maybe a 25 year old. Age restrictions would be 8 years old +.
Gender: Male or Female?
Orientation: Heterosexual? Homosexual? Bisexual? Asexual? sky's the limit. Fluff information, but it's important for others to know.
Guild: Choose a guild. Light Guilds support the World Government by protecting the Humans of Fiore and believe that through good deeds, Mages can live in peace with the Humans. Dark Guilds are black listed light guilds who rebel against the World Government. They seek to create chaos in Fiore and are the World Goverment's enemies in whatever form they come in. Those not associated with a guild are Illegal Magi, the people who constantly run from the World Government. Unregistered in a Guild, these Magi are feared by Humans and Hunted by Bounty Hunters.
Level: This is your cumulative exp amount converted to a numerical value on the advancement tree. When starting out, you gain 100 free exp to spend on spells, traits, and talents. You have three options. First off is to get the exp and spend it immediately. Ensure you start off at level 1 and traits, spells, and talents may be purchased along with acceptance. Second is to save it. Simply don't add any other spells or traits to the profile while starting at level 1. Thirdly would be to start at level 0. This means you're a new mage and haven't had any experience as a mage at all yet. Start off at level 0 and we will forgo adding the free 100 exp.
DOB: just enter the day and month.
Height: This field can be filled out with anything, just try to make it match up with your appearance description.
Weight: This field can be filled out with anything, just try to make it match up with your appearance description.
Appearance: All characters are human. Magi are simply Humans descended from Lord Kalban who have inherited the 'Spark'. However, their appearances differ greatly from one another, being born from different sections of the world, having different parents, different cultures and such. Description of physical characteristics, the clothes one wears, and how one moves are base points to focus on if you can't think of anything. Be as detailed as possible and write at least two good paragraphs for this section.
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General Personality: Write at a minimum of two paragraphs Not all people are perfect. Think of at least five positive aspects of the person, and five negative aspects. Are they selfish? Prideful? Egotistical? Are they Honorable? Dependable? Courageous? Remember that personality disorders bring characters to life and add complexity.
Likes: three things your character likes
Dislikes: three things your character dislikes
Etcetera: Anything else you want to add?
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Magetype: This is where you get to be creative with your character. This is the beginning steps of power creation. First off, what is the theme of your powers? It does not need to relate to one of the six elements, however do not create your own elements yet. If you are affiliated with Earth Magic, do not control sand. If you are a Water Mage, do not create Ice techniques. There are basic elements, and then there are advanced elements. Stick with elements we have atm. Write one detailed paragraph on what type of mage your character is.
Affinity: Choose one of the six elements for your primary affinity. You will be limited to elemental magics of the elemental type you choose, however it will also boost your abilities in a single trait by a small amount corresponding to your elemental affinity. If you want to know which is affiliated to which, look here. Once you gain your second Affinity, you may start mixing your affinities to create a new (but logical) element. All of the forbidden magics are off limits.
Traits: Put a single rank into a single trait. Strength grants you physical power. Dexterity grants you reaction time and finesse with your hands. Constitution allows you to endure more hits and perform physically for longer durations. Intelligence increases your magic reserves to cast spells more efficiently. Spirit increases the effectiveness of your spells and the overall damage they produce. Finally, speed increases your running speed and agility.
Talents: A list of abilities one has learned over the course of one's life up to now. Each person knows a set of skills one can apply to every day situations. Feel free to choose from the list we have provided or create new talents. You may start with five talents.
Weapon: what weapon does your character carry with him/her? Starting weapons are low quality and are normal weapons. (guns are acceptable, but fire slugs which travel no faster than arrows or sling bolts.)
Armor: What armor does your character wear? The armor is of low quality and is a non-magical armor.
Pet: You may opt to purchase a pet on a different account and transfer the pet to a new character, but originally one may not start with a pet.
Items: What other tricks or treats does your character carry with him/her?
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Face Claim: You must have a face claim. Not only does it give people a reference as to what your character looks like, but it sets your character's look in stone.
Name: what do you call yourself OOC?
Characters: what other characters do you have on FTRP: On Ebon Wings?
Welcome: How did you find us?
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